Website powered by
Ian van der Mijn
Ian van der Mijn
Senior Creative Person
Malmö, Sweden

Summary

Hello world!

Imagining worlds and creating props is something that I have been doing my entire life. I am happy to have discovered that I can make worlds come to life digitally and give shape to my ideas. Because I have always been interested in building props in the real world, I have gained more insight in how objects are constructed. This improves my ability to make the worlds I create more believable.

Skills

PropsEnvironment3D ModelingTexturingRenderingGame Development

Software proficiency

Blender
Blender
Maya
Maya
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Illustrator
Illustrator
Photoshop
Photoshop
xNormal
xNormal
SpeedTree
SpeedTree

Productions

    • Video Game
      Avatar - Frontiers of Pandora
    • Year
      2023
    • Role
      Environment Artist
    • Company
      Massive Entertainment
    • Video Game
      Hunt Showdown
    • Year
      2019
    • Role
      Senior Cinematic 3D Modeller
    • Company
      Crytek
    • Video Game
      Baldur's Gate 3
    • Year
      2020
    • Role
      Prop/Environment Artist
    • Company
      Larian Studios

Experience

  • Senior Cinematic 3D Modeller at Crytek
    Malmö
    December 2022 - October 2024

  • Environment Artist at Massive Entertainment - A Ubisoft Studio
    Malmö, Sweden
    April 2020 - August 2022

  • Junior Environment Artist at Massive Entertainment - A Ubisoft Studio
    Malmö, Sweden
    May 2019 - April 2020

  • 3D Artist at Larian Studios
    Ghent, Belgium
    February 2018 - October 2018

    I started as an environment art intern in February and stayed for a couple of months after my internship to help out as a 3D prop/environment artist.